Tag: machine guns
Having returned last week from my long sojourn in space, only to discover that my position at the university has been eliminated and my office reassigned, I am now faced with the daunting task of winning back all that I have lost … by playing the all-too-human game of golf. And unlike the time I accidentally turned flyball into a human sport, there is no way for me to fix things by changing the past. I must compete on human terms, or lose my office, my position, and my key to the faculty lounge … forever.
Battle for the Planet of the Stuffies
After the malfunctioning Doghouse of Justice deposited me on this mysterious Planet of the Stuffies, the situation deteriorated rapidly. First I met the contact-lens-seeking, machine-gun happy George; then the Doghouse of Justice was captured by a scouting party of stuffies and taken back to their village.
Now I must get it back.
Planet of the What Now?
Due to either a malfunction in the Doghouse of Justice’s guidance system or the unraveling of the space-time continuum, I have found myself not back at the university, but instead, stranded on some deserted beach. Under other circumstances I would simply return to the Doghouse of Justice and leave this forsaken place, but unfortunately it seems that coming here has drained its power supplies, leaving it immobile. I find myself stranded here with a strange, half-dressed, squinty-faced, heavily-armed fellow who seems to be suffering from some sort of paranoia. But is he paranoid? Or merely prudent? Soon enough, the answer will be revealed …